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ProLaps

Game Development

Full-cycle games and real-time 3D, from prototype to launch.

Our games studio ships across mobile, PC, console and WebGL. Vertical slice first, so you can feel the game before the budget is committed — then production, live-ops and the platform certification grind.

UnityUnreal 5C++C#PhotonPlayfab

What this includes

Concept, GDD and vertical slice
Unity & Unreal Engine production
Multiplayer netcode & backend services
Art, animation and technical art pipelines
Live-ops, economy design & analytics
Console porting and platform certification

What you get

  • Playable vertical slice
  • Shipped build per platform
  • Live-ops dashboard
  • Post-launch content roadmap

Not sure this is the right service?

Describe the problem instead. We will tell you which capability fits — or that you do not need us at all.

Talk to an engineer

How we deliver it

01

Discover

We sit with your team, your users and your data before we write anything. You leave discovery with a scope, an architecture and a number — not a proposal full of maybes.

02

Design

Interaction design and system design happen together. You get a prototype you can click and an architecture your CTO can challenge, at the same time.

03

Build

Working software every fortnight, in your environment, behind feature flags. Nothing is 90% done for three months. You see velocity, burn and risk in the same dashboard we do.

04

Launch

Phased rollout, load tested, with rollback rehearsed before it is needed. We run the launch with you, on your side of the incident channel.

05

Evolve

Ninety days of hypercare, then whatever shape you need — a retained squad, a support SLA, or a clean handover to your own team with the documentation to make it stick.

Game Development in practice