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Game Development · Open-source build

Co-op multiplayer sandbox with authoritative server

A small survival sandbox where four players share one world, the server decides what is true, and the client only predicts.

Built on
Godot Engine
Licence
MIT
Provenance
Open-source build

What it is

Built in Godot 4 with a dedicated headless server. Player input is predicted locally and reconciled against the server's authoritative state, so movement feels immediate and cheating is not a client-side decision. Nakama provides accounts, matchmaking and persistence. A frame-time budget is enforced in CI.

What the build consists of

  1. 01Headless authoritative server with client-side prediction and reconciliation
  2. 02Interest management so each client only receives what it can see
  3. 03Nakama for authentication, matchmaking, parties and saved worlds
  4. 04Deterministic world generation from a seed
  5. 05Automated performance test that fails the build past 16.6 ms per frame
  6. 06Exports for Windows, macOS, Linux and web

What you see in a demo

Four clients on a simulated 120 ms connection, one of them attempting to teleport, and the server quietly putting them back.