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Gaming · Orbit Studios

Shipping a co-op survival title on four platforms in one year

An indie studio with a strong concept and a twelve-person team needed production muscle to hit a console launch window.

Platforms, same-day launch
4
Units in first quarter
1.3M
Positive review score
92%

The challenge

Orbit had a vertical slice players loved and no route to a simultaneous PC and console release. Netcode was prototype quality, and certification was an unknown.

What we did

  1. 01Embedded a 24-person production squad alongside the studio's own team
  2. 02Rebuilt multiplayer on a dedicated-server model with rollback for combat
  3. 03Set up an automated build farm producing certified builds nightly
  4. 04Ran platform certification as a tracked workstream from month three, not month eleven
  5. 05Instrumented the live-ops loop before launch so week-one telemetry was usable

The outcome

The game launched day-and-date on PC and three consoles, held a 92% positive review score through the first month, and the studio kept full ownership of the engine work.